There will be Heavy Rain spoilers. Because I love spoiling shit for people more than anything else in the world.
If you own a PS3, or know someone with a PS3, or keep up with videogame news at all, chances are you've probably heard of a game called Heavy Rain. Since the announcement of the PS3, Sony and developer Quantic Dream have backed it as a mature game for adults and for those who care about advancing videogame as an art form. Particular attention has been paid to the story, which was one of the major selling points. It was to be a game that blended the line between cinema and videogame, with a story for the ages.
| Scott Shelby, one of the playable characters (Source) |
When it comes to the promise of a heavy story, Heavy Rain is certainly no slouch in the premise. For the last few years, a city has been tormented by a killer who has been nicknamed The Origami Killer, due to his habit of placing an origami figure in the hands of his victims. The killer kidnaps young boys in public and they stay missing for 4-6 days before turning up dead. One of the characters you play, Ethan Mars, has his son kidnapped and he must find his son before he turns up dead as well.
With a premise like that, the story is ripe for drama, heartbreak, love, terror and a number of other things. Heavy Rain attempts to deliver on all of these and it has a mixed amount of success. To start with the good, holy shit fight scenes. The game has numerous battles, both hand-to-hand and gunfights, that follow very intense choreography. The game is controlled by QTEs (quick-time events) that require button presses at different points, and that determines your triumph or failure in certain tasks. With this method of control, the game can have a lot going on and not risk enemy AI or player choice ruining the set piece. The fistfights are amazingly intense, and most of them left me sweaty-pawed and bolt upright.
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| Ethan Mars, father of the latest Origami Killer victim (Source) |
There are several points in this game where characters (could possibly) die, and I played through a few times with some different scenes to get a feel for what it's like to lose a main character. It all comes down to the delivery of these deaths; Quantic Dream simply didn't cast the right group of voice actors. QD is a France-based studio, and they chose to set their game in America. That's all well and good, but when a small child is drowning and begging for help in a perfect American accent, it kills the mood to have a little French kid run to and fro searching for help. Similarly, Ethan's son (pre-kidnap, of course) doesn't sound happy enough at his happiest or sad enough at his lowest point. Some of the voice actors are simply excellent, like Ethan himself, and it really ruins the sense of immersion and suspension of disbelief to hear accent breaks so often with other characters.
Going back to the point of main characters being able to die, there were some scenes that, at the time, felt absolutely filled with danger, which had me gripping my controller tighter than one should grip a controller. As it turns out, many of these scenes pose no danger at all. In one of Ethan's trials to save his son, he is tasked with killing a man. No matter how you approach this, It leads to being chased through the house while being fired at with a shotgun. It is possible to be shot (barely making you fumble, though) but it's not possible to die, even if you set the controller down and fail every button prompt.
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| Madison Paige, journalist and friend to Ethan (Source) |


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